Improve decoding full-sized images in RCTImageLoader
#54127
Closed
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Summary:
In Expo, someone reported (expo/expo#40158) that
expo-image-manipulatorcauses memory crashes when processing large images (> 30MB).Image manipulator uses
RCTImageLoaderto load and decode images. As opposed to the Image component, it always requests for images in full size. For large images it may crash atCGImageSourceCreateThumbnailAtIndexwhich in the provided repro slowly increases memory usage until it finally crashes after a few seconds of running.I figured out that not including the
kCGImageSourceThumbnailMaxPixelSizeoption works much better, but usingCGImageSourceCreateImageAtIndexinstead ofCGImageSourceCreateThumbnailAtIndexworks even better – it's faster and consumes less memory during decoding. This is more or less whatSDWebImagelibrary does, seeSDImageIOAnimatedCoder.With the proposed changes, it's still crashing but only for the largest image (64MB), other images (40MB and 50MB) are now working fine. Obviously, it cannot be fixed entirely and it's not recommended to load such big images without downscaling them.
Changelog:
[IOS] [CHANGED] - Use
CGImageSourceCreateImageAtIndexinstead ofCGImageSourceCreateThumbnailAtIndexto decode full-sized imagesTest Plan:
I've tested the examples of the
Imagecomponent in RNTester as well as the repro provided in expo/expo#40158